Thursday, 22 October 2009

Full Mask Into Head Beginnings...

To create the whole face from half I used the symmetry tool. Although faces generally are not symmetrical this proved to be the best option as it is much faster than drawing topography again for the other side of my face.

Once the symmetry modifier was applied I had to mirror the x axis and flip the image so that I could then position the mask so that it joined up to create a full face.

















The next step from here would be to create the back of the head. The initial process here would be to start with a sphere and cut away segments that are of no use to me. This would include the area around my ear and most lower parts of the sphere. The key part for this to work would be connecting it to the mask. This would mean ensuring I had a similar number of polygons lining up around the forehead area. Once this was done I would then weld the 2 parts together creating one object. After joining up my segments to create the 'full' head it looked like this:

















I could begin modelling my neck next...

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