Thursday, 22 October 2009

Eye See You

A relatively simple step you may think!

Well...for the most part yes. The eyes were created using a sphere and adding a custom material. Once I had scaled the eye down to size I positioned it and realised it was not wide enough. However by simply stretching the sphere I would distort the Iris on the image, so I had to go about this another way.

I decided to make the sphere an editable poly and picked certain vertice points to move about whilst affecting the Iris as little as possible. Once I got these points into the corners of the eyes I smoothed off the overall shape by trying to make them appear rounded - this went ok..ish

Obviously I only modelled one eye here and did the sneaky trick of shift+move tool again. This created a copy of the eye exactly to which I just had to position in the other socket.

















Next step I believe is UVW mapping - but before then I may try a little animation

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