This is the result:

The problem I found by adding hair to a turbosmoothed model was when trying to select faces for the hair to grow from. If I were to select the top of the head, for some reason it would also select faces around the bottom of my neck/shoulders. Due to this I decided to stop attempting to apply the modifier as my system simply was not powerful enough to render the areas I was selecting and so led to confusion. If I had a more powerful system able to cope with the demand and a little more research into how to use the hair and fur tool I believe I could model the hair to a relatively good standard.

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