
I would also need to start modelling my pipes to connect the pump to the chimnea so I set about this. The beginning and end would both use a flat round plate to bolt onto either object to cope with the possible stress it could come under. Creating the pipes was simple, I created basic cylinders of the same radius and put them into position, obviously using the bend tool where needed to change direction. The main setback I found from making the pipes this way was that they looked as if they didn’t join into each other where I had made separate cylinders. I soon realised that in most cases with piping a larger cylinder would be present adjoining two sections of pipe-work. So once I added this I felt it looked much more professional and went about creating my materials. I used very similar materials for the pipes, chimnea, nuts and bolts; all using the same principle of using an anisotropic shader with a smoke map. The only adjustments were to the colours used and level of bump map.

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