Wednesday, 9 December 2009

Chimnea and Pipes

I created the housing for the fire originally from a sphere. I stretched out this shape by modifying the vertices placement. My rough aim was for a chimnea like shape. I felt as if the top would need to narrow to allow a pipe to join and channel the steam up and through. I also decided to flatten out the front port where you can actually see the fire so that I can easily affix a door on a hinge. I created this space inside the ‘sphere’ by using the Boolean tool subtracting a box.













I would also need to start modelling my pipes to connect the pump to the chimnea so I set about this. The beginning and end would both use a flat round plate to bolt onto either object to cope with the possible stress it could come under. Creating the pipes was simple, I created basic cylinders of the same radius and put them into position, obviously using the bend tool where needed to change direction. The main setback I found from making the pipes this way was that they looked as if they didn’t join into each other where I had made separate cylinders. I soon realised that in most cases with piping a larger cylinder would be present adjoining two sections of pipe-work. So once I added this I felt it looked much more professional and went about creating my materials. I used very similar materials for the pipes, chimnea, nuts and bolts; all using the same principle of using an anisotropic shader with a smoke map. The only adjustments were to the colours used and level of bump map.

No comments:

Post a Comment